Offers “Ubisoft”

Expires soon Ubisoft

Producer - Rocksmith

  • Internship
  • Osaka, JAPAN
  • Accounting / Management control

Job description



Ubisoft is composed of over 18,000 talented people located in 40+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

 

Based in Osaka, Japan, the studio formerly known as Digital Kids was acquired by Ubisoft in 2008. Since then, the studio built up a wealth of experience developing for console, handheld, and mobile platforms. The studio released many successful titles, notably for the Petz® brand, and worked on games for a number of high profile partners including Tetris®, The Smurfs™, and The Disney Channel. Ubisoft Osaka collaborated with the Ubisoft San Francisco studio on the development of South Park™ The Fractured But Whole™ and the Rocksmith® franchise. With an eye on the future, the studio continues to grow in size with a focus on fostering its close working relationship with Ubisoft San Francisco to develop upcoming AAA projects.

 

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

 

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

 

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

 

Challenge accepted? Join us and create the unknown.

 

WHAT YOU'LL DO

 

Ubisoft created Rocksmith in 08’, defying expectations and creating a global multi-million-dollar entity with twenty passionate and creative developers. We have expanded that success and are now taking that existing product to new heights to serve our growing global community.  We need your help in continuing to transform this global platform into a greater teaching tool for our musical audience turning millions of users into passionate guitarists. You will work closely with producers and directors on the development teams in Osaka, Pune, and San Francisco to prioritize and plan development, bringing knowledge of game data, operational solutions, community sentiment, ongoing issues and digital business to the table.

 

·  Guide and mentor your team, providing them with clear planning, processes and goals, as well as seeing to their wellbeing and personal evolution 
·  Creating and evolving a strategy for Acquisition, Retention and Monetization of the live game, including release schedules, In-game events, live testing, anti-cheat, retention features, acquisition tools and more
·  In the critical days and weeks after each new release, triage incoming issues and coordinate live teams to ensure quick resolutions to critical player facing issues
·  Working closely with the on-site infrastructure team and global internal IT to ensure a cost effective hosting solution with high uptime
·  Working closely with global live brand and business teams, optimize the business performance of the live game
·  Working in close relation with the on-site analytics team to prepare them for your project needs and make sure you and the dev team have the data you need to make the right, player centric decision
·  Ensuring your team follows up on issues reported by customer support frontline, and provides information and updates to frontline teams on ongoing issues 

 

 

WHAT YOU'LL BRING

 

·  You excel at your craft as a producer, you have made yourself a good reputation by working hard and getting things done
·  You have a high sense of responsibility. Working in a result oriented way, you analyse the challenges and risks you have ahead and creating solutions and mitigations to overcome them
·  You are resourceful and insightful, you quickly grasp technical problems and utilizing your knowledge and versatility you quickly generate solutions and make decisions to keep things moving forward
·  You have the ability to keep multiple threads of information and communication in mind at the same time
·  While you may not need a technical background, you are able to have technical conversations and relay that information in an easy to understand way.
·  You have good communication and presentation skills
·  Real passion for games, with strong knowledge and awareness of current successful live games
·  You understand the importance of game data and have the ability to combine your deep knowledge of games with actual game data to make player centric decisions 
·  You are creative, dedicated and have a strong passion for games. You are up to date on the latest and best live games in the industry, keeping a close eye on what the competition is doing in order to evolve and improve yourself and the game
·  Audio management experience
·  Outsource management experience

 

Make every future a success.
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