Offers “Ubisoft”

Expires soon Ubisoft

Experienced World Designer [Unannounced Project]

  • Stockholm, SWEDEN

Job description



Do you often think about how to make a game world even more immersive and believable? Are you more interested in the macro than micro? We have a great place for you!

The Mission                                                                       

We are looking for a n Experienced World Designer to join us for an ambitious unannounced project here in Stockholm Sweden.

As our World Designer, you’ll be looking to answer how the world is structured and the layers that goes into crafting a world that feels as one and bustling with life. You will also collaborate with artists, game designers, scripters and programmers to identify and adjust the world building workflows. This means that you will be key in driving the area and identify how all elements work together and refine them to uncover experiences that are as breath-taking as they are enjoyable for our players.

Our Plan

We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke holes in things when required, to navigate through known pitfalls and care for your craft by honoring your commitments.

In this role, you’ll join our World Design team and you will be reporting to our Associate World Director. Not only collaborating within your craft, you will also work in cross-functional teams in deliverables to enable your colleagues in other crafts, but also add to our project and how we work going forward.

Your responsibility

·  You will drive larger parts of world design following direction and creative vision.
·  You will be part of creating the structure for how the world is pieced together.
·  You will collaborate with art and tech to design our authoring tools.
·  You will identify best practices and frameworks using systems and tools to build on our world.
·  You will define content baseline and visual signature, i.e. "what good looks like", that can easily be packaged and shared.
·  You will share your knowledge and best practices, guiding your colleagues but also have opportunity to mentor others.
·  You will collaborate with transversal teams to integrate required world features.
·  You will come up with creative solutions to any technical and production constraints.

We would love if you...

·  Have a few years' experience as a World Designer or similar position in design within games.
·  Have an interest in mentoring and understands the intricacy of World Design, knowing how to best share it with others.
·  Have experience of both paper & world design, in combination with practical knowledge using an editor.
·  Understand of how system design relates to world design.
·  Have a strong visual composition skillset, having an interest in architecture and detailed development plans.
·  Are happy being at heart of things and used to working in an international environment and to express yourself fluently in English.

Apply now to make it yours

 

Read more about us at: https://careers.ubisoftstockholm.com/

Making good games takes effort, making great games takes a different type of thinking.

Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.

Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.

We know there is a better way to making great games.

Make every future a success.
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