Expires soon Blizzard

Software Engineer (C++), Audio

  • Irvine (Orange County)
  • IT development

Job description

Responsibilities

  • Working closely with the audio team serving as the primary audio engineer of the team
  • Maintain and improve custom audio tools for performance, stability, and error-free operation
  • Identify and resolve audio pipeline issues and discover opportunities for improvement

 Requirements

  • 2+ years of game audio programming experience on at least one shipped title
  • Strong knowledge of C++ and PC programming
  • Strong interpersonal and communication skills
  • Real passion for game audio
  • Knowledge of audio signal processing - mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
  • Loves video games

Pluses

  • Experience with off-the-shelf sound engines such as FMOD or Wwise
  • Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc.
  • Strong math skills (linear algebra, trig, etc.)

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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