30 days agoUbisoft

Technical Game Designer Tanaya sawant

  • Pune (Pune)
  • Marketing

Job description



A Global Network of Talented People Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. With an expansive global distribution network, Ubisoft is also a  company that stays in close contact with its local fans.

We have very challenging and exciting opportunities for creative minds to develop their expertise and capabilities to grow. At Ubisoft we favor diversity, creativity, drive and team spirit, and, together, we build success.

Job Description

The character TD will oversee the quality and technical content of his trade. The character TD must optimize team productivity through the technical process (pipeline) in order to maximize the player’s experience. This is achieved by adequately identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the character team

Responsibilities

·        Determine the character team’s technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility

·        Help choose the project engine to ensure that his trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice

·        Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate his trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project

·        Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process

·        Evaluate existing methodology in engine to assemble and realize character and suggest improvements in it by working very closely with different Tech teams

·        Evaluate impact of Character Resources (materials, Shaders, add-ons, meshes etc)  on Game memory and FPS with Engine Tech Lead

·        Find improvements and resolve issues in order to provide technical support to his trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems

·        Stay informed of new technical and technological developments in order to apply them to his project when relevant and share his project’s developments with his peers (TDs on other projects or other trades)

·        Help plan the work by collaborating with the planning lead on the scope of each task and the impact on his team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.)

·        Follow up on the tasks of the assistant TDs to assess the progress of the deliverables

      Carry out all other related tasks

Qualifications

Education

College diploma in 3D Animation or Gameplay Character Scripting for video games or equivalent

Relevant experience

·         5 years’ experience in modeling and/or rigging video game characters or equivalent

·         Working experience in his trade in all video game production phases

·         2 years’ experience as an assistant TD is an asset