Offers “Ubisoft”

Expires soon Ubisoft

Game Designer [Anno] (f/m/d) Tommaso Jakob

  • Mainz, GERMANY
  • Design/UX/UI

Job description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, 'Beyond Good and Evil 2', “Tom Clancy’s Rainbow Six Siege”, 'Far Cry', 'James Cameron's Avatar', “Ubisoft Escape Games', “The Settlers” and many more.

Anno 1800 takes players to 19th century, a time of industrialization, diplomacy and exploration. The game is growing and we are looking for a talented Game Designer (f/m/d) to join our team at  Ubisoft Mainz  in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Creative Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise. 

Your responsibilities:

·  Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Creative Director and Lead Game Designer while making sure to meet production directives
·  Adjust game systems in order to achieve a well balanced game play experience
·  Standardize and communicate the systems to the dev team while maintaining clean design documentation
·  Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
·  Organize and oversee feature creation processes and propose improvements where necessary

·  Minimum 2 years of experience within game design or other relevant experience
·  Great understanding of systems, balancing and game play fundamentals
·  Strong communication, interpersonal, and organizational skills 
·  Good ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
·  Familiar with content creation processes
·  Experience with game production pipelines and common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.) 
·  Able to learn and master new tools and techniques
·  Able to apply critical and analytical thinking to solve complex challenges
·  Basic understanding of scripting/coding is a plus
·  Strong verbal and written English skills; German skills are a plus
·  Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content 

Your benefits: 

·  Flexible working hours
·  External training, education in our in-house guilds and knowledge sharing with other teams
·  Fresh fruits, discounted gym membership, corporate benefits and support for child care
·  Free bike rental or lease your own bike
·  Working in an innovative and international company

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

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